Fisher, Sam Fisher. License to do, pretty much whatever I want so long as it gets the job done.
Splinter Cell: Blacklist is one of those games that were tailored to a very specific market. The market in question is that of gamers whom enjoy sneaking around in the dark and slitting someone’s throat from behind or blinding the enemy with smoke and walking straight past them. It puts you in the shoes of Sam Fisher, arguably the most deadly man on the planet, and releases you onto a group of terrorist who are fed up with the way in which the world is being governed. What follows is death, sticky grenades and a whole lot of sneaky sneaky.
However, this doesn’t mean that you are not able to barrage into the room guns blazing and mow everyone down whilst throwing flash-bangs; it just means that the missions’ success rate and score will change. The scoring system for the missions is split into three categories: Ghost (Silent and non-deadly), Panther (Silent and deadly) and Assault (Loud and Deadly). As both Ghost and Panther are stealth based, it does show that the game is leaning favourably towards the stealth aspect. A lot of people prefer a full frontal approach when it comes to killing the enemy and the game has catered for such methods.
One of the most prominent features in the game is the loadout stage, which allows you to decide on which style to use during each mission. During the loadout stage, i.e pre-mission, you are able to customise Sam to the teeth in gadgets and guns, all of which are available through purchase using the in-game currency obtained during missions.
Whilst there is a lot of versatility I found the gadgets to be slightly mediocre and seeing as gadgets play a pretty large role, it did dampen the experience. All of the equipment featured is something that could be produced in the real world. I understand the need for realism, but in most cases people play games to leave their worldly problems behind and the less plausible things are in the game, the easier it is to separate yourself from the outside world. This is a video game, where anything is possible, so why not create a honey badger shotgun? Or a snake grenade? [No animals were harmed in the writing of this review.]
I also found the pacing of the game to be stop-start and so my attention did start to wonder on occasion. Once again, this affected the level to which I was able to immerse myself in the game.
All in all Splinter Cell: Blacklist is a somewhat funny and challenging game that will cater to most gamers’ needs and wants. I don’t think I would recommend this game to anyone that hates stealthy approaches and silent kills, even if the developers have given you the option to machine gun your way through levels. That being said it’s an awesome game for anyone that doesn’t mind sneaking about and killing a couple hours whilst killing a couple enemies.
Splinter Cell: Blacklist Rating: 7/10
Check out the Splinter Cell: Blacklist website: Blacklist