Hero - Singularity

Welcome to the future… No, scrap that. Welcome to the Past!

Guns, monsters, time control and tons of customisation, this could be good. Not to mention another story of Russia building some super-weapon to destroy everyone else and by everyone else I mean The U.S of A.

The game itself goes quickly from being a F.E.A.R. wannabee to a straight up, blow em’ up, shoot em’ up first person shooter. By F.E.A.R. wannabee I am referring to the scare-you-half-to-death concept, having a freakish looking monster pop up in front of you when you least expect it can scare the holy bejees out of anyone.

For example, walking through a haunting school with only a pistol that does little to no damage to the monsters in question, is seriously daunting. This coupled with the eerie music and the occasional stomach churning visions make for an excellent sh1t-your-pants experience. But as soon as you find an automatic rifle you feel that sense of insecurity disappear, as it mauls the monsters, so even if they do sneak up on you, just open up and see them coat the walls.

This does raise a question though, why have this frightening build-up dread in the first place? I can’t really think of a reason pertaining directly to gameplay but it certainly makes the game more involving. It also makes it stand out from the crowd of other first person shooters (FPS), hence the name Singularity. In truth it does need the scary story line because as a shoot em’ up FPS it isn’t anything special but it definitely gets the job done.

The ability to customise your weapons is pretty rad but pales in comparison to the unparalleled awesomeness of the TMD. The TMD or Time Manipulation Device is an instrument that was designed by the Russians as a type of a mini super-weapon (Think of it as a Weapon of Mass Destruction – Nano) which was intended to be developed into a mega super-weapon. It allows you to age or rejuvenate either objects or more enjoyably enemies, both human and monster.

The concept of time manipulation isn’t exactly a new one; however the specific applications of the TMD in the game appear original. Besides ageing or rejuvenating, the TMD has the ability to grab and throw objects and enemies, purge surrounding enemies and create a time slowing sphere. One of the most awesome ways to kill a monster is to open a time slowing sphere around it and pump a whole magazine into it, watching as your bullets slowly make their way toward it… gruesome but totally rewarding. A final feature of the TMD is it allows you to open time rifts and travel into the past and present. Impressively, the game still has a linear flow despite the timeline constantly changing.

A Russian scientist developed the TMD and a war driven character uses it for the wrong reasons, power. I know, my first thought was also a sarcastic “original”. Your character, an American soldier, is thrown into mayhem on Katorga-12. Katorga-12 is an island that is ravaged by time manipulation gone wrong.

At the get go you are sent back in time, which seems like a vision that will have no consequences but has relevance later in the game. You end up saving an unsavoury character that topples Stalin’s government and becomes the ruler of Russia. You return to the present and many things have changed. One such change is the Geneva Convention ruling on POW’s is inexistent… oh no. The game then proceeds to have you go back and forth in time until you realise that the only way to destroy… can’t say anymore or I’ll spoil it.

Singularity is by no means what the title suggest, unique. The fact is it has been done before and lots. But where it differs is with the customisation of weapons and the TMD, decent twist at the end, requirement of smart thinking gamers on occasions and some gory moments.



Josh “Swift” Sack
Gaming Editior